This 3D environment was created for Sack Rush, a stylized remake of a classic sack racing game. As the sole environment artist on this project, I was responsible for modeling and texturing all props used in the level. The visual style focuses on vibrant colors, playful forms, and a hand-painted aesthetic to match the lighthearted tone of the game.
The main map features a variety of whimsical trees, terrain elements, and race-related props, all designed to support dynamic gameplay while maintaining strong visual clarity. Modeling was done in Blender, and all texturing work was completed in Substance 3D Painter using PBR workflows adapted to a stylized look.
Scene Turnaround